![]() On the graphics front, the character models are very good, with nuanced animations that accurately mimic their on-screen counterparts. The presentation values of the game vary widely. Each car has specific power and speed abilities which give each car its own unique appeal, and they do indeed play differently enough from each other in the field that there is incentive to experiment with different cars. There are literally dozens of characters to choose from, ranging from the headliner, Lightning McQueen, all the way down to Luigi, the Italian shop owner. ![]() ![]() The entire cast from the movie is here and is more than just a surface difference. If there is a knock, it’s that the selection doesn’t feel quite as deep as Nintendo’s racer. There are dumb-fire missiles, homing weapons, oil slicks, and mass attack weapons that bear conspicuous resemblance to green Koopa shells, red Koopa shells, banana peels, and lightning bolts, respectively. The weapons system is used in many of the race styles, and it borrows heavily from Nintendo’s kart racer in substance, if not in style. (Noah always tears up the at the end… -Ed.) The Classic Controller, then, is probably the best option for playing the game.Īs Mario Kart-esque as it may appear, the staff’s favourite Pixar movie will always be Finding Nemo. The Wii Remote and Nunchuk combination requires some motion controls that don’t always work as cleanly and consistently as they should. ![]() As is often the case, the sideways Wii remote proves to be too imprecise to be more than a novelty, although it is simple and may be a draw for young players. The race diversity is actually much greater than Mario Kart and gives the game long legs.Ĭars 2 provides a wide variety of methods to control the vehicles, including Wii Remote and Nunchuk, Wii Remote held sideways, and Classic Controller. Still other variations include arena-style combat races, time trial races, races where you have a limited amount of time to destroy as many cars as possible, and so on. Some races are shameless Mario Kart-style three lap battle races, with floating icons bearing weapons. Some races are standard three-lap races with no weapons. Using points earned from races, new tracks and characters are unlocked, which helps to give players constant payoff for continued play.Īll of the modes revolve around a myriad of race types. Cars 2 ramps things up slowly, with a series of tutorials interspersed with the early races. As in the film, a new cadre of European cars– Finn McMissile and Holly Shiftwell chief among them– join those returning from the original.įrom the main menu, the game offers a few different game modes, including free play and a story mode, and while there isn’t much in terms of surprises, the game’s development works well. Set in Europe, the game reconciles its contradictions with the film by making the game take place within a holographic simulator. The storyline only loosely follows the movie. As it turns out, the Wii game is a lot better than its lackluster big-screen counterpart, and while it has some flaws that older gamers will notice, this is a surprisingly solid arcade racer that compares favorably to other Wii arcade racers.Īt its core, the game is an arcade racer with Mario Kart elements thrown in. This in itself is a serious enough obstacle without the natural challenges that come with making a licensed game. Cars 2 for Wii is based on the lousy movie of the same name.
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